AI Insights · Timothy · October 2022
Top 5 2D Realistic Games Performance in Slovenia Q3 2022
A look at the performance metrics of the top 5 2D realistic games on a unified platform in Slovenia for Q3 2022, including downloads, revenue, and active users.
In the third quarter of 2022, the top 5 2D realistic games on a unified platform in Slovenia showcased interesting trends in downloads, revenue, and active user metrics. The data, sourced from Sensor Tower, provides insights into the weekly performance of these popular games.
Rise of Castles: Fire and War from LONG TECH NETWORK LIMITED saw fluctuations in its weekly revenue, peaking at approximately $3K in the final week of September. Weekly downloads varied significantly, with a notable high of 341 downloads in the same week. The game maintained a steady number of weekly active users, ending the quarter with around 2K users.
Evony by TOP GAMES INC. experienced consistent weekly revenue, averaging around $1.2K to $1.4K, with a peak of $1.5K in late August. Downloads peaked at 581 in late July but gradually declined towards the end of the quarter. The active user base showed growth, reaching a high of 2.3K in the third week of September.
Guns of Glory: Lost Island, published by FunPlus International AG, had a declining trend in weekly revenue, with a peak early in the quarter at $1.3K and ending around $757. Weekly downloads were modest, with a high of 116 in late August. Active users saw a slight increase mid-quarter, peaking at 448 in the fourth week of August.
Warpath: Ace Shooter from Lilith Games showed an upward trend in weekly revenue, culminating in a significant peak of $1.9K in the last week of September. Downloads were relatively stable, with a slight increase towards the end of the quarter, reaching 199. The game’s active users remained steady, with a peak of 1.4K in mid-September.
Clash of Kings - CoK by ELEX Wireless had sporadic revenue peaks, the highest being $2.1K in late August. Downloads were minimal, with only a few recorded instances. Active users were also low, with only 20 users at the beginning of the quarter and dropping to 10 by early September.
For more detailed insights and data, visit Sensor Tower.